What comes to mind when
you hear the words solitary breakout? For me, it symbolizes breaking free from your personal
mental confinements. Ironically, this was also the name of my first major
project in high school.
If you have read my
previous blog post, you would have already known that I was not the most social
person in high school. I liked to do things in isolation as I felt that
collaboration with others caused too many problems. Thus, I avoided group work
until the final project of my grade
12 programming class.
The project was done in
groups of 4 to 5, and
these groups had to create a fully playable video game. Multiple aspects
of project development were
involved, such as pitching, marketing through
poster/video advertisements, game design documentation, prototype
development, and a final gold master release.
Staying true to my high school self, I had a pessimistic view of this project, largely due to the collaborative
nature of it. I knew that I had no choice but to
cooperate with others and, as such, I took this opportunity as a learning experience.
The game engine we used was Unity, as the group
was really interested in working with 3-D models. The premise of our game was an obstacle course not unlike the show Wipeout. The
objective was to lead your character from point A to point B, whilst
avoiding dangerous obstacles along the way.
Our team met twice a
week, often at
one of our houses where a large table could be
setup. A typical meeting could be summarized as
everyone staring at their laptop with two boxes of pizza, Doritos, and
Mountain Dew on the side. I hate to admit that it was a largely painless
and enjoyable time. I was amazed at how much could be
achieved when you put multiple heads together.
As with any project, there were difficult times.
Conflicts occurred, meetings dragged
into the early hours, errors never disappeared, and
lots of compromises were made for the final game. When the product was completed, I was a
bit nervous of how others might react. The
next stage was to let hundreds of our fellow students demo the game!
Yet this moment was perhaps my most memorable
experience in high school. Seeing others react to something you’ve made provides a surreal sense of accomplishment. A lot of people were happy and enjoyed playing the
game, but oddly, the
most interesting reactions were the ones from
people that became angry or frustrated at the game! These reactions were the real
learning experiences for us.
Being part of an
experience like this gave me a rudimentary idea of what it was like to be a video game developer. It showed me a perspective that I was
afraid to explore and discover. It was the moment where I truly realized that
team work makes the dream work.
This is when we come
back to the idea of Solitary Breakout. Before this project, I was stubborn about working and
socializing with others. I think this stagnated my growth as not only a
computer scientist, but as someone who would inevitably need to interact and
work with others. I was putting myself in my
very own solitary confinement. This project made me escape this confinement and
made me realize the importance of others in your personal growth as an
individual. I alone could not have achieved what was done by the group and, to conclude, I was as proud of making our vision become a reality as I was
of achieving my personal solitary breakout.
So, when have you
achieved solitary breakout? Let
me know in the comments below. That's all for me for today, I will see you
all in a couple of weeks, Bye-Bye!
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